


WE PUBLISH INDIE GAMES AND COMICS, FROM OUR OWN STUDIOS AND OTHERS.
In 2014 we launched our first comic series FAR FROM FAITH, then followed up with PROJECT AUTUMN as a collaboration with 10 indie comic artists.
We’ve since been working on additional comics, but mostly focusing on publishing casual games to mobile and console platforms, from both our own studios and via third-party publishing deals.
To keep those indie credits rolling in, we also hire out our talent to help clients achieve their game design, UX and production goals.

WHO ARE WE?
Our Studios
Each of our game projects starts with a single developer and a game designer. We rapid-prototype ideas, then flesh out the teams around them when we think we’ve struck gold. The first games BRAMBLETYNE are publishing are from our own R&D teams. AD-DAD are currently porting SPACE PROBE to new platforms and working on another casual title, while ONE FALL are gearing up to announce the title they have been prototyping for the last 10 months.
THIRD-PARTY
We’re currently in discussion with a couple of amazing small games teams, who want to focus on the fantastic games they are creating, leaving the publishing side of things to us.
However, our experienced production team are still keen to discover additional focused and talented small teams to discussing publishing deals with, so please do get in touch if you have something to show us!

Hosted by Louise Leolin, fantatic comic artists Emma Vieceli, Nich Angell, Matt Dyson & Lynne Triplett joined creator Adam-James Foulkes at Comic Con London to announce PROJECT AUTUMN during our very own Comic Village Celebration panel.
OUR COMIC BOOKS
BRAMBLETYNE’s first published product was FAR FROM FAITH Issue #1, off the back of our first successful crowdfunding campaign to bring all three issues of the mini-series to life. Printed to the same specs you’d find from the likes of Marvel or DC, the mission statement laid down by writer Adam-James Foulkes was that our comics had to look, feel and even smell like the real deal! Issues 2 & 3 arrived later to complete the story, and while we’ve been primarily focused on our casual video game projects lately, we have since started a new series in Project Autumn.
As a preview to our upcoming game Space Probe, we’ve recently released a mini-comic called Instruction Manual, which not only gives fans additional backstory to Captain Clea’s mission, but also includes concept art and design notes from the Studio AD-DAD team.

